Feral Worlds: Tabletop Games · Board Games · Classic rules
Chess
Think ahead. Trap the king.

Setup
- Players: two. You are White first, the bot is Black, and you swap next game.
- Board: 8 by 8, with a light square at each player’s right hand.
- Pieces: each side has a king, a queen, two rooks, two bishops, two knights and eight pawns.
- First move: White always moves first.
How to play
- 1Move your pieces. The rook goes in straight lines, the bishop on diagonals, the queen both ways, the knight in an L, the king one square. A pawn goes forward one square (two from its start) and captures diagonally.
- 2Capture. You capture by landing on an opponent’s piece, which leaves the board. A piece cannot jump over others, except the knight.
- 3Check. A king under attack is in check. You must get out of it at once, by moving, blocking, or capturing the attacker.
- 4Special moves. Castling tucks your king away. A pawn that reaches the far side is promoted. A pawn can capture another that has just moved two squares, en passant.
- 5Checkmate. A king in check with no way out is checkmated, and the other side wins.
- 6Stalemate. No legal move and not in check is a draw, even if you are far ahead.
Winning
Checkmate the other king and you win. If neither side can, the game is a draw: by stalemate, too few pieces, fifty moves without a pawn move or capture, or the same position three times.
Scoring
| How it ends | Result |
|---|---|
| Checkmate | Win |
| Resign | Loss |
| Stalemate | Draw |
| Too few pieces to mate | Draw |
| Fifty moves, no pawn move or capture | Draw |
| The same position three times | Draw |
Our Classic rules are the standard ones. Timed games, a clock, and offering a draw are not part of the practice table.
Key terms
- Check:
- The king is under attack. You must get out of it.
- Checkmate:
- A king in check with no legal move out. The game is over.
- Stalemate:
- No legal move, and not in check. The game is a draw.
- Castling:
- The king moves two squares toward a rook, and the rook jumps to its other side.
- En passant:
- A pawn takes another that has just moved two squares, as if it had moved one.
- Promotion:
- A pawn reaching the far rank becomes a queen, rook, bishop or knight.
- Fork:
- One piece attacking two at once.
- Pin:
- A piece that cannot move without exposing a more valuable piece behind it.