Feral Worlds: Tabletop Games · Board Games · Classic rules
Chinese Checkers
Hop across. Fill the point.

Setup
- Players: two: you and a bot. You are gold, at the bottom point.
- Pieces: ten each in the Full game, or six each in our Quick game.
- Goal: move every piece into the point opposite your own.
- First move: you move first.
How to play
- 1Step. Move one piece into any empty neighbouring hole, in any of the six directions.
- 2Hop. Jump over an adjacent piece, yours or theirs, into the empty hole just beyond it.
- 3Chain the hops. After a hop you may hop again with the same piece, in any direction, all in one turn.
- 4No captures. Pieces that are hopped over stay exactly where they are.
- 5Fill the point. Every one of your pieces must be in the far point to win.
- 6Don’t build them a ladder. A line of your pieces with single gaps is a highway for the other player’s hops too.
Winning
Move every one of your pieces into the far point. The first player to do it wins.
Scoring
| In a game of Chinese Checkers | Result |
|---|---|
| Every piece of yours in the far point | Win |
| A piece left behind | Not yet |
| Turn limit reached | Draw |
Our Classic rules: every piece has to reach the far point. A player who never leaves their own point keeps the other from filling it, so a game that runs out of turns is a draw. Some tables let you win with one piece left in the opponent’s point, or make you leave your point within a set number of turns; those are house rules.
Key terms
- Point:
- One of the six triangles of the star, where a side’s pieces start.
- Step:
- A move of one hole into an empty neighbour.
- Hop:
- A jump over an adjacent piece into the empty hole beyond it.
- Chain:
- Several hops in a row by the same piece in one turn.
- Ladder:
- A line of pieces with single gaps, ready for a chain of hops.
- Straggler:
- The piece furthest behind, which can lose the race.