Feral Worlds: Tabletop Games · Board Games · Classic rules
Drop Four
Drop a disc. Four in a burrow.

Setup
- Players: two: you and a bot. You are gold, the bot is blue.
- Board: seven columns and six rows, standing upright.
- Discs: twenty-one each, enough to fill all 42 spaces.
- First drop: you choose who drops first. Alternating is common.
How to play
- 1Pick a column. On your turn, drop one disc into any column that is not full.
- 2It falls. The disc lands in the lowest free space of that column. You choose the column, not the height.
- 3Make four. Four of your discs in a straight line wins, in any direction: across, up and down, or diagonal.
- 4Stop their three. If the other player has three in a line with a free space to finish it, drop there first.
- 5Mind the space above. A disc you drop opens the space above it. If that space finishes their four, don’t drop there.
- 6A full board is a draw. If all 42 spaces are filled and nobody has four in a row, the game is a draw.
Winning
Be the first to line up four of your own discs, across, up and down, or on a diagonal.
Scoring
| How a game ends | Result |
|---|---|
| Four of your discs across | You win |
| Four of your discs up and down | You win |
| Four of your discs on a diagonal | You win |
| The board fills with no four in a row | A draw |
A line of five or more also wins, as long as it contains four. A game always ends: with 42 spaces and 21 discs each, the board fills if nobody wins.
Key terms
- Column:
- One of the seven upright lanes. You drop a disc into a column.
- Row:
- A level across the board. There are six.
- Four in a row:
- Four of your discs in a straight line. It wins.
- Block:
- Dropping in the space the other player needs to finish four.
- Threat:
- Three in a line with a free space that would make four.
- Double threat:
- Two threats at once. The other player can only stop one.
- Diagonal:
- A line of discs going up or down one column at a time.