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Feral Worlds: Tabletop Games · Board Games · Classic rules

Hidden Ranks

Hide your ranks. Find the flag.

Feral Worlds

Setup

  • Players: two: you and a bot. You are gold, at the bottom of the board.
  • Armies: forty pieces each in the Full game, or eight each in the Quick game.
  • Your setup: place your pieces on your four back rows, ranks hidden from the other player.
  • First move: you move first.

How to play

  1. 1Move one piece. One square, up, down, left or right, onto an empty square. Never onto a lake or one of your own pieces.
  2. 2Strike by moving onto an enemy. When you step onto an enemy piece, both ranks are shown. The higher rank wins and the other is removed.
  3. 3Equal ranks are both removed. If two pieces of the same rank strike, both leave the board.
  4. 4The Scout runs. It moves any distance in a straight line through empty squares, and can strike at the end of the line.
  5. 5Bombs and Miners. Bombs and the flag never move. A piece that strikes a Bomb is removed, except a Miner, which removes the Bomb.
  6. 6The Spy’s one trick. The Spy is the weakest piece, but if it strikes the Marshal it wins. If the Marshal strikes it, the Spy loses.
  7. 7No shuttling. A piece may not go back and forth between the same two squares more than three times in a row.

Winning

Strike the other player’s flag, or leave them with no piece that can move. If neither happens before the turn limit, the game is a draw.

Scoring

When pieces meetResult
A higher rank strikes a lower oneThe lower rank is removed
Two equal ranks meetBoth are removed
The Spy strikes the MarshalThe Marshal is removed
The Marshal strikes the SpyThe Spy is removed
Any piece strikes a BombThe striker is removed
A Miner strikes a BombThe Bomb is removed
You strike the enemy flagYou win

The ranks, from strongest to weakest: Marshal (10), General (9), Colonel (8), Major (7), Captain (6), Lieutenant (5), Sergeant (4), Miner (3), Scout (2), Spy (S). Bombs (B) and the flag (F) never move.

Key terms

Rank:
A piece’s strength. A higher rank wins a strike.
Strike:
Moving onto an enemy piece. Both ranks are shown, and the lower is removed.
Flag:
The piece you protect and try to capture. It never moves.
Bomb:
A piece that never moves and removes any striker except a Miner.
Miner:
The one piece that can defuse a Bomb.
Scout:
The piece that moves any distance in a straight line.
Spy:
The weakest piece, which beats the Marshal if it strikes first.
Marshal:
The strongest piece. Only the Spy, striking, can beat it.
Lake:
A square that no piece can enter. The board has two groups of four.