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Feral Worlds: Tabletop Games · Dice Games · Classic rules

Liar’s Dice

Bid it. Bluff it.

Feral Worlds

Setup

  • Players: four at our table: you and three bots.
  • Dice: three each in our Quick game, five each in the Full game.
  • Shake: everyone rolls their own dice and looks at them in secret.
  • First bid: you bid first. After that, the loser of a round bids first.

How to play

  1. 1Make a bid. Say how many dice show a face, among all the dice on the table. “Three 5s” means at least three of them are fives.
  2. 2Raise it. Each player raises: more dice of any face, or the same number of a higher face. You cannot lower a bid.
  3. 3Or call Liar. Think the last bid is too high? Call Liar. You cannot call before anyone has bid.
  4. 4Lift the cups. Count that face across every cup. If there are enough, the bid was true.
  5. 5The caller was right. The bid was short. The bidder loses a die.
  6. 6The caller was wrong. The bid was true. The caller loses a die.

Winning

The last player with any dice left wins the game.

Scoring

What happensResult
The bid was true: the caller loses1 die
The bid was a lie: the bidder loses1 die
No dice leftOut
Last player with diceWins

Our Classic rules: ones are not wild, and there is no “spot on” call. Some tables make ones wild, or let a player call that a bid is exactly right; those are house rules.

Key terms

Bid:
A claim about all the dice on the table: “three 5s”.
Raise:
A higher bid: more dice, or the same number of a higher face.
Call:
Saying “Liar!” to challenge the last bid, so the cups come up.
Cup:
The cup each player shakes and hides their dice under.
Bluff:
Making a bid you do not believe, hoping nobody calls it.
Out:
Having no dice left. You are out of the game.