Feral Worlds: Tabletop Games · Card Games · Classic rules
Molt
Match the top card. Shed your hand.

Setup
- Players: two to six.
- Deal: everyone gets seven cards.
- Start: the next card that is not a wild is turned up to start the discard pile. The rest, face down, is the stock.
- First turn: the player left of the dealer goes first, then play moves round the table.
How to play
- 1Play a matching card. Play one card that matches the top card’s pelt, or its face: the same number, or the same action.
- 2Or play a wild. A chameleon goes on anything and you name the pelt that comes next. A howl does the same, and the next player also draws four cards and misses a turn.
- 3Use the action cards. A hop makes the next player miss a turn. A snare makes them draw two and miss a turn. A turn sends play the other way.
- 4Or draw one card. You may draw one card, even when you hold a card that fits. If the card you drew fits, you may play it at once; otherwise your turn ends.
- 5No passing it on. A snare or howl cannot be passed on by playing another one on it, unless the table allows stacking.
Winning
Be the first to play away every card in your hand. If nobody can play or draw, the lowest card points win.
Scoring
| Card | Points if nobody goes out |
|---|---|
| A number card (0 to 5) | Its face value |
| An action card: hop, turn or snare | 20 points |
| A wild: chameleon or howl | 50 points |
| Going out first | You win |
| Nobody can play or draw | The lowest card points win |
When the stock runs out, the discards under the top card are shuffled into a new stock.
Key terms
- Pelt:
- One of the four suits: moss, ember, tide or dusk.
- Face:
- A card’s number or its action. Matching the face lets you change pelt.
- Hop:
- An action card: the next player misses a turn.
- Turn:
- An action card: play goes the other way.
- Snare:
- An action card: the next player draws two and misses a turn.
- Chameleon:
- A wild card. Play it on anything and name the next pelt.
- Howl:
- A wild card. Name the next pelt, and the next player draws four and misses a turn.
- Stock:
- The face-down pile you draw from.