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Feral Worlds: Tabletop Games · Tile Games · Classic rules

Sebastopol

Start the four arms. Go out first.

Feral Worlds

Setup

  • Players: four: you and three bots, each playing for yourself.
  • Dominoes: a double-six set of 28, seven each, none left over.
  • Opening: the holder of the 6-6 sets it down. Then a 6 goes on each of its four sides.
  • Target: 60 points in the Full game, 30 in our Quick game.

How to play

  1. 1Start the arms. Each player in turn must put a 6 on a bare side of the spinner. No 6? Pass.
  2. 2Match an end. When all four arms are started, play a domino on the open end of any arm, matching the number showing.
  3. 3Doubles lie across. Only the opening 6-6 is a spinner. Any other double lies across its arm and does not branch.
  4. 4Pass if you cannot play. There is no boneyard, so if nothing fits, you pass.
  5. 5Go out. The first player to play their last domino scores the pips left in the other hands.
  6. 6Or the block. If nobody can play, the fewest pips left wins, and scores the other hands’ pips less its own.

Winning

The first player to reach the target score wins.

Scoring

At the end of a roundScore
Going out: the pips in the other handsAll of them
A block: the fewest pips leftOthers’ pips less your own
A block with a tie for fewestNobody scores
First to the target scoreWins

Our Classic rules: first to 60 in the Full game, 30 in the Quick game. Some tables play to 101, or make every double a spinner; those are house rules.

Key terms

Spinner:
The 6-6 in the middle, with four arms growing from it.
Arm:
One of the four lines of dominoes growing out of the spinner.
Block:
A round where nobody can play. The lowest hand wins it.
Pass:
Skipping your turn because nothing fits.
Going out:
Playing your last domino.
Pips:
The dots on a domino. They are your points when you win.