Feral Worlds: Tabletop Games · Card Games · Classic rules
Spades
Bid it. Then make it.

Setup
- Players: four, in two teams. Partners sit across from each other.
- Cards: a standard 52-card deck, 13 cards each. Aces are high.
- Dealer: moves one seat to the left each hand.
- Bidding: starting left of the dealer, each player bids 1 to 13 tricks, or Nil for none.
How to play
- 1Bid your tricks. Each player bids how many tricks they expect to take. Partners add their bids into one team bid.
- 2Lead and follow. The player left of the dealer leads. Everyone must follow the suit led if they can.
- 3Spades are trump. Out of the suit led? Play a spade to win, unless someone plays a higher one. Spades cannot be led until one has been played.
- 4Make your bid. Take at least your team bid: 10 points a trick, plus 1 for each extra trick.
- 5Get set. Fall short and your team loses 10 points for every trick it bid.
Winning
The first team to 500 points wins. A team that falls to -200 loses. If both teams are tied when the game would end, play another hand.
Scoring
| Result | Points |
|---|---|
| Bid made | 10 a trick |
| Each extra trick (a bag) | +1 |
| Every 10 bags | -100 |
| Bid missed | -10 a trick |
| Nil made | +100 |
| Nil broken | -100 |
Our rules: a bag is a trick taken beyond your team bid. Every 10 bags cost 100 points, and the count starts over. Tricks a Nil bidder takes still count toward the team bid.
Key terms
- Trick:
- One card from each player. The highest card of the suit led wins it, or the highest spade.
- Trump:
- Spades. A spade beats every card of another suit.
- Bid:
- How many tricks you say you will take this hand, 1 to 13.
- Team bid:
- You and your partner’s bids added together.
- Nil:
- A bid to take no tricks at all. +100 if you do it, -100 if you take any.
- Set:
- Taking fewer tricks than your team bid. You lose 10 points a trick bid.
- Bag:
- A trick taken beyond your team bid. Worth 1 point, but 10 bags cost 100.
- Breaking spades:
- The first spade played in a hand. After that, spades can be led.
- Ruff:
- Winning a trick with a spade when you cannot follow the suit led.