Feral Worlds: Tabletop Games · Tile Games · Classic rules
Draw Dominoes
Draw, match, and run it out.

Setup
- Players: two to four, each playing for themselves.
- Set: one double-six set: 28 tiles, with ends from blank to six.
- Your hand: seven tiles each with two or three players, six each with four.
- Boneyard: the rest of the tiles, face down, ready to draw.
How to play
- 1Highest double opens. The player with the highest double plays it to start the line. If nobody has a double, the highest tile leads.
- 2Match an open end. Place a tile on either end of the line so the touching numbers match.
- 3Doubles go crosswise. A double sits sideways so it is easy to read. The line still has just two open ends.
- 4Can't match? Draw. Draw from the boneyard until you can play. The last two tiles always stay put. If you still cannot play, you pass.
- 5Go out or get blocked. The round ends when someone plays their last tile, or when nobody can play at all.
Winning
Play rounds until someone reaches the target: 100 points with two players, or 61 with three or four. First to the target wins.
Scoring
| How the round ends | You score |
|---|---|
| You go out | Their pips |
| Blocked, and your hand is lightest | Theirs − yours |
| Blocked, and the lightest hands tie | 0 |
Example: you go out while your opponent still holds 6-4 and 3-2. You score 15. In a blocked round, the player with the fewest pips scores everyone else’s pips minus their own.
Key terms
- Pips:
- The dots on a tile. Pips left in your hand count against you.
- Double:
- A tile with the same number on both ends. It sits crosswise in the line.
- Open ends:
- The two ends of the line. Every tile you play must match one of them.
- Line:
- The shared chain of tiles everyone builds together.
- Boneyard:
- The face-down tiles you draw from when nothing fits. The last two always stay.
- Going out:
- Playing your last tile. You score the pips left in your opponents' hands.
- Blocked round:
- Nobody can play or draw. The lightest hand scores the difference.
- Match target:
- The score that wins: 100 with two players, 61 with three or four.
- Double-six set:
- 28 tiles with ends from blank to six. Each number appears on seven tiles.