
Draw Dominoes
Draw, match, and run it out.
The tile-matching game where everyone builds one shared line. Match the ends, draw from the boneyard when you are stuck, and race to empty your hand first.
- Free practice
- No sign-up
- Play in your browser
Join a Game Room
Draw DominoesGot a room code?
- Players
- 2 to 4
- You need
- Double-six set
- Style
- Match and shed
- Goal
- Empty your hand
What is Draw Dominoes?
Match an end. Empty your hand.
Draw Dominoes is a matching game played with domino tiles. Each tile has two ends marked with pips. On your turn, you place a tile at either open end of the shared line, matching the number where they touch.
Get rid of your tiles, keep useful matches in hand, and try not to leave the next player an easy move. When you cannot match, you draw from the face-down boneyard, which gives you options and makes your hand harder to empty.
The practice table
Try itLearn it one tile at a time.
Play our Classic rules against a friendly bot. Tiles that fit light up, and the coach explains what to play, when to draw, and how each round scores.
- Quick game plays to 50. Full game plays to 100, like a real two-player match.
- Turn the coach off when you want to play it straight.
- No account, no host, no pressure.
A little history
Tiles with a long memory.
Chinese dominoes appear in records from the twelfth century. The double-six set most people know today took hold in Europe in the eighteenth century, spreading through Italy, France, and Britain.
Draw is one of many ways to play with a domino set. Families and regions use different hand sizes, opening tiles, and scoring, so we teach one Classic version and show it before every game.
Fun facts
- A double-six set has 28 tiles, and the ones left in the boneyard never count against you.
- If the round is blocked, the player with the fewest pips scores everyone else’s pips minus their own.
- Going out while your opponent still holds 6-4 and 3-2 scores 15.
Why people love it
Click, match, satisfying.
Easy to read.
Everyone can see the two open ends and which numbers are in play. No hidden board to puzzle out.
One simple question.
Can I match an end? Should I play this tile or that one? Every turn is quick to decide.
Every tile changes the table.
Each placement opens or closes options for the player after you. Small moves add up fast.
The boneyard keeps it moving.
Stuck? Draw. It might save your turn, or leave you holding more tiles than you wanted.
How to play
Match. Draw. Go out.
Setup
- Players: two to four, each playing for themselves.
- Set: one double-six set: 28 tiles, with ends from blank to six.
- Your hand: seven tiles each with two or three players, six each with four.
- Boneyard: the rest of the tiles, face down, ready to draw.
Winning
Play rounds until someone reaches the target: 100 points with two players, or 61 with three or four. First to the target wins.
- 1
Highest double opens
The player with the highest double plays it to start the line. If nobody has a double, the highest tile leads.
- 2
Match an open end
Place a tile on either end of the line so the touching numbers match.
- 3
Doubles go crosswise
A double sits sideways so it is easy to read. The line still has just two open ends.
- 4
Can't match? Draw
Draw from the boneyard until you can play. The last two tiles always stay put. If you still cannot play, you pass.
- 5
Go out or get blocked
The round ends when someone plays their last tile, or when nobody can play at all.
Dominoes has many house rules. These are the Classic rules we're building from. A few details, like the opening tile and how blocked rounds score, are still being finalized. Printable rules card →
Lessons
Learn it in a few minutes.
6 quick lessons, one idea each. Make the call, see why it works, and move on. Your progress is saved in this browser.
Match an end
The line has a 3 on one end and a 5 on the other. Which of your tiles fits?
Scoring
Count the pips.
At the end of a round, add up the pips on the tiles still in players’ hands. Tiles left in the boneyard do not count.
| How the round ends | Looks like | You score |
|---|---|---|
| You go out | Their pips | |
| Blocked, and your hand is lightest | Theirs − yours | |
| Blocked, and the lightest hands tie | 0 |
Example: you go out while your opponent still holds 6-4 and 3-2. You score 15. In a blocked round, the player with the fewest pips scores everyone else’s pips minus their own.
Strategy
Play it smart. Then play it feral.
Tip 1
Dump the heavy tiles early.
High-pip tiles hurt if the round blocks or someone goes out. Play them while you still can.
Tip 2
Keep your options open.
Hold tiles with different numbers so you can match more ends, and avoid getting stuck drawing.
Tip 3
Play doubles early.
A double only matches one number, so it gets harder to place as the round goes on.
Tip 4
Watch who draws.
If a player draws when a 4 is open, they have no 4s. Keep a 4 showing and make them draw again.
Tip 5
Count the numbers.
Every number appears on exactly seven tiles. Once you have seen most of them, you know an end is about to close.
What would you do?
One decision. Every day.
A new Draw Dominoes puzzle every day, the same for everyone. Solve it, then send it to the group chat and see who gets it right.
Want more? See today's puzzles for every game →
Your path to game night
Learn it here. Play it with friends.
Finish the lessons or win a practice game and you're ready to sit down at a real Draw Dominoes table with your people.
The Feral Worlds community
Play-testing Draw Dominoes? Tell us in Discord.
Found a bug, a rule that feels off, or a house rule your family swears by? Our Discord is where we collect play-test feedback, and where game nights are starting to happen.
Glossary
Talk like a regular.
- Pips
- The dots on a tile. Pips left in your hand count against you.
- Double
- A tile with the same number on both ends. It sits crosswise in the line.
- Open ends
- The two ends of the line. Every tile you play must match one of them.
- Line
- The shared chain of tiles everyone builds together.
- Boneyard
- The face-down tiles you draw from when nothing fits. The last two always stay.
- Going out
- Playing your last tile. You score the pips left in your opponents' hands.
- Blocked round
- Nobody can play or draw. The lightest hand scores the difference.
- Match target
- The score that wins: 100 with two players, 61 with three or four.
- Double-six set
- 28 tiles with ends from blank to six. Each number appears on seven tiles.
The Feral twist
Still under the hat.
Every game can be played Classic. In Feral mode, the host writes the house rules: the draw, the doubles, the scoring. We'll show you what Draw Dominoes can do when it's ready.
In the Tile Games pack
Draw Dominoes opens the pack.
A whole family of dominoes games will follow it, and owning the pack means every new one is yours too.
$9.95, one time, to host every game in it. Playing is always free. Packs go on sale when the full game launches.
Draw Dominoes is in development
Save me a seat.
Hear when you can host a dominoes night with friends, and when the Feral twist comes out from under the hat.