← Back to Yacht

Feral Worlds: Tabletop Games · Dice Games · Classic rules

Yacht

Five dice. Twelve boxes. One Yacht.

Feral Worlds

Setup

  • Players: one or more, each with their own score sheet.
  • Dice: five standard six-sided dice.
  • Who starts: anyone. Play moves clockwise, one turn each per round.
  • Length: twelve rounds, one for each box on the sheet.

How to play

  1. 1Roll all five. Start your turn by rolling all five dice.
  2. 2Hold and reroll. Set aside any dice you like and reroll the rest. You get up to three rolls in all, and you can hold different dice each time.
  3. 3Score one box. Pick one empty box and write in what the dice score there. Your turn is over.
  4. 4Yacht. All five dice the same is a Yacht, the best box on the sheet: 50 points.
  5. 5Take a zero. If the dice do not fit any box you want, you still have to fill one. It scores 0.

Winning

When every sheet is full, the highest total wins. A tie goes to the player with more in Yacht, then more in Choice. Still tied? Share the win.

Scoring

BoxPoints
Ones (two 1s)2
Fours (three 4s)12
Sixes (four 6s)24
Full House22
Four of a Kind20
Little Straight30
Big Straight30
Choice23
Yacht50

Our rules: Full House and Choice score the total of all five dice. Four of a Kind scores just the four matching dice. Five of a kind is a Yacht, not a Full House. A perfect sheet is 297.

Key terms

Hold:
Keep a die out of your next roll. You can change what you hold each roll.
Box:
One of the twelve lines on the score sheet. Each is filled once.
Number boxes:
Ones to Sixes. Each adds up only the dice showing that number.
Full House:
Three of one number and two of another. Scores the total of all five dice.
Four of a Kind:
Four dice showing the same number. Scores the total of those four dice.
Little Straight:
1, 2, 3, 4, 5. Worth 30.
Big Straight:
2, 3, 4, 5, 6. Worth 30.
Choice:
Any roll at all. Scores the total of all five dice.
Yacht:
All five dice showing the same number. Worth 50.
Zero:
Filling a box the dice do not fit. It scores nothing.